Lumoria Capital

Every adventure starts here. Meet in Crown Square, trade on the market streets, and visit the castle and the Sanctuary.
Start as a Novice. Become a legend.
A fantasy MMORPG of pixel-art heroes in a vast, living world. Gather a party in Lumoria Capital, cross the fields and the frontier, and face what waits in the ruins of the old capital.
Counting adventurers…
What's in the game right now, counted from the game itself, and what we built most recently.
Blightbrand reworked. The Assassin Ascendant's poison now pools at your feet, with venom, bubbles and smoke.
A quieter interface: the map's name under the minimap, and new windows for level-ups and monster labels.
Hallowmere opens. The fallen old capital west of the Arcanthe Marches: canals, an abbey and a knights' hall that was never abandoned.
The Arcanthe frontier. Arcanthe Spires and Arcanthe Marches stretch west and north of the city of magic.
Lumoria Capital rebuilt, and Arcanthe opens as our second town.
Eight new fields round the capital, and Lastlight, the first field of Noctoria.
From a Novice in Lumoria Capital to a hero of the Ignivar Depths, with friends at your side.
Twenty-eight maps and counting, from the royal city to the volcanic deep, each with its own monsters, music and secrets.

Every adventure starts here. Meet in Crown Square, trade on the market streets, and visit the castle and the Sanctuary.

Rolling fields ring the capital. The Dollop bounces in the grass close to the walls; farther out, the Weald and the Uplands bite back.

Palm-lined squares around a wizard tower, with the Field, the Crossing, the Spires and the Marches beyond its gates.

A fallen city of canals and green-slate roofs. Its knights still keep their halls, and the Gloamrider rides its streets. Bring a party.

Violet caves where the Rootbound wait, and far below, rivers of lava where the Dreadwick's candle burns.

A frosty, lantern-lit village of the dead beside the world tree. Only the strongest walk its ash road.
Everyone begins as a Novice. Reach job level 10 and pick a path; master it and keep climbing.
Learn to fight, rest and trade on the capital's doorstep, then choose your path.
Quick hands, a double strike and a talent for vanishing from a fight.
Twin katars, poison and shadows. Strikes first and never twice in the same place.
The Assassin reborn, faster and deadlier, climbing to job level 70.
The same first steps, with a different road ahead.
Bow, quiver and a sharp eye. Ends a fight before the monster reaches you.
More classes are on the way. Every one in male and female looks.
Costumes change your look, not your stats. Wear them in their own slots over your gear, in several colours, and hide them any time.
Small white, gold-tipped wings that beat as you move.
A ring of golden light at your feet, with motes drifting up around you.
Three tiny frost-white lights circle your head, each trailing a spark.
A wine-red felt beret worn at an angle, with a brass badge and a long plume.
The same wings in ember orange, opening wide when you run or fight.
A ring of sea-blue light at your feet, with motes drifting up around you.
The Trailblazer's Pack in looks only, carried on your back.
The wings in dusk violet, folded on your back until you move.
Every adventurer starts as a Novice. Pick a gender, one of 10 hairstyles, 6 hair colours, 5 body colours and 5 coat colours. Try it below: these are the game's own sprites.
Change it later with Mirela, the stylist in Lumoria Capital: a new hairstyle or hair colour costs 100,000 Gil, while Ash hair and the clothing colours are free.
Up to 5 characters per account. Over your look, wear costumes in their own dyes; Show Equip and Show Costume decide what other players can see.
Mirelle: Weald run?
Kesra: Bring potions this time
Toren: Can I come?
Kesra: Party up!
Form a party, share the spoils and see your friends' health at a glance. Talk where you stand: your words float above your head for everyone nearby, or whisper and use party chat.
From the Dollop at the capital's gates to MVPs like Vaelmorn and Vesperclaw. Any of them can drop its card, and a card slotted into your gear changes how you fight.
Weapons, armour, headgear, potions and ores, sold in town shops or carried off by monsters. Take your gear to the smith in Lumoria Capital and refine it, if you dare.





Dawn 06:30A full day passes every six hours, the same for everyone on the map. Lamps light up at dusk, rain and snow sweep the capital, mist gathers in the churchyard, and the desert throws up dust storms.
Luminus Online is in development. One click tells us you'd like to play, and what you'd like more of.
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